Simple Giveaway Scene
about this project
A simple scene demonstrating the distribution of 3 different wearables as rewards over the course of 3 consecutive days, along with interactions with a database to track various player interactions.
This scene shows you:
How to fetch player data. How to handle async functions. Airdrop wearable to player wallet. How to use a server to keep track of how many times the player visited the scene, the time spent and the amount of wearables claimed. How to display in announcements and UI's data fetched from data base.
Services
3D Modeling
Capable of creating objects and spaces ready to be placed in a Decentraland scene. Such as art galleries, various buildings and parkour courses.
Programming
Ability to manage Decentraland’s SDK tool. This allows you to create scenes and manage interaction between elements by writing in Typescript.